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The 8 Most Common Mistakes That Ember.js Developers Make

Ember.js is a comprehensive framework for building complex client-side applications. But, as with any advanced framework, there are still pitfalls Ember developers may fall into. With the following post, I hope to provide a map to evade these. Let’s jump right in!!

11-minute readContinue Reading
Balint Erdi

Balint Erdi

Balint has been practicing TDD since before it became popular. He was a classic PHP coder, and has since moved on to Java, Python, and Ruby.

Android M (Android 6.0) For Developers: An Evolutionary Step In The Right Direction

Google announced Android M at its annual I/O dev conference in late May, and the new OS is coming to our beloved Android devices later this year. Android 6.0 is more of an evolutionary step, whereas Android 5.0 was a big leap forward thanks to its 64-bit ART runtime and all new Material Design.

However, Android M should not be dismissed as a minor update. In this post, I will try to explain why.

9-minute readContinue Reading
Nermin Hajdarbegovic

Nermin Hajdarbegovic

As a veteran tech writer, Nermin helped create online publications covering everything from the semiconductor industry to cryptocurrency.

Meet Bond, Microsoft Bond - A New Data Serialization Framework

Microsoft Bond is a modern data serialization framework. It provides powerful DSL and flexible protocols, code generators for C++ and C#, efficient protocol implementations for Windows, Linux, and Mac OS X. This article is a quick guide of the features and use of this framework.

6-minute readContinue Reading
Andrei Smirnov

Andrei Smirnov

Andrei has 15+ years working for the likes of Microsoft, EMC, Motorola, and Deutsche Bank on mobile, desktop, and web using C++, C#, and JS.

The 10 Most Common Bootstrap Mistakes That Developers Make

Bootstrap is a powerful toolkit. It comes bundled with basic HTML and CSS design templates that include many common UI components. Most of the important pitfalls are mentioned in the Bootstrap documentation, but still some mistakes are pretty subtle, or have ambiguous causes. This article outlines some of the most common mistakes, problems, and misconceptions when using Bootstrap.

8-minute readContinue Reading
Tomislav Bacinger

Tomislav Bacinger

Tomislav (MSc) has spent more than 15 years in full-stack development and data analysis, but geospatial visualizations are his favorite.

Ergonomics for Digital Nomads: Working on the Road Without Killing Yourself

We live in a time where technology has made it possible to work from anywhere, and many people have eschewed the traditional office for the chaotic din of a cafe in Bangkok or a hotel in Prague. Yet, while this trend has opened up unprecedented opportunities, it also brings with it a number of challenges, perhaps the most insidious of which is a lack of ergonomically healthy options in non-traditional workspaces.

6-minute readContinue Reading
Casey Rosengren

Casey Rosengren

Casey works in the community-related business space and has experience in the startup world.

Building Modern Web Applications with AngularJS and Play Framework

Building robust web applications is often a lot about choosing the right tools. Doing so with a combination of tools that ensure both a modern, flexible front-end, and a solid, reliable back-end is something everybody wants. This article demonstrates exactly that trick by combining AngularJS and Play Framework to build a simple blog application.

19-minute readContinue Reading
Denys Sinyakov

Denys Sinyakov

Denys (MSc) is a seasoned software scalability engineer, project manager, and entrepreneur with 12+ years of experience. He specializes in building distributed, scalable web applications designed for cloud environments.

Brace Yourselves Android Developers, A New Android Compiler Is Coming

With Dalvik out of the picture, many people expected Google’s new 64-bit capable ART runtime to stick around for years, which it probably will, but it will get a major overhaul in the near future. In addition to offering support for 64-bit hardware, ART also introduced ahead-of-time (AOT) compilation, while Dalvik was a just-in-time (JIT) compiler.

Throw in new 10-core ARM processors and Intel mobile processors based on three different architectures, and you end up with spicy, Google-style hardware gumbo.

11-minute readContinue Reading
Nermin Hajdarbegovic

Nermin Hajdarbegovic

As a veteran tech writer, Nermin helped create online publications covering everything from the semiconductor industry to cryptocurrency.

Deploy Web Applications Automatically Using GitHub Webhooks

Deploying instances of a web application to one or more servers manually can often be a monotonous process, and take up a significant amount of your time. With little effort, it is possible to automate the process of deploying your web application with almost zero human intervention. This article outlines a simple approach to automating web application deployments using GitHub webhooks, buildpacks, and Procfiles.

15-minute readContinue Reading
Mahmud Ridwan

Mahmud Ridwan

Mahmud is a software developer with many years of experience and a knack for efficiency, scalability, and stable solutions.

Video Game Physics Tutorial - Part III: Constrained Rigid Body Simulation

In Part I of this three-part series, we saw how the free motion of rigid bodies can be simulated. In Part II, we saw how to make bodies aware of each other through collision and proximity tests. Up to this point, however, we still have not seen how to make objects truly interact with each other. The final step to simulating realistic, solid objects, is to apply constraints, defining restrictions on the motion of rigid bodies.

In this article, we’ll discuss equality constraints and inequality constraints. We’ll describe them first in terms of a force-based approach, where corrective forces are computed, and then in terms of an impulse-based approach, where corrective velocities are computed instead. Finally, we’ll go over some clever tricks to eliminate unnecessary work and speed up computation.

26-minute readContinue Reading
Nilson Souto

Nilson Souto

Nilson (dual BCS/BScTech) been an iOS dev and 2D/3D artist for 8+ years, focusing on physics and vehicle simulations, games, and graphics.

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